Today is the second day of my ePub class. This is a sample page with some not-so-useful content I created. I’m adding it here to show teachers how easy it can be to distribute these files.
I am also linking to an ePub that will walk you through the steps of creating ePub files with Pages. If you prefer to view this document on your laptop, I am also including the link to a PDF version of the document.
Over the weekend I traveled to an event in Florida and got to talk to Marcelo Stavale Molina very briefly at the end of a session. He is a Brazilian educator and his students do quite lot with Scratch (link to his Scratch page). He described a game for visually-impaired players developed by 7th graders that I can’t wait to try out. So, I’ve been thinking about the role of programming in problem-solving and creativity all day.
I was skipping from one web page to another earlier today and found this FlowingData website. One of their recent entries links to a very detailed analysis of the frequency of letters in specific positions in words. Since I like playing word games like Scrabble and WordWrap, I had an idea. What if the points awarded by a digital version of Scrabble took into account more than what letters you used? What if we could apply this dataset to a scoring scheme so the value of the letter varied based on the difficulty of placing that letter at the beginning, middle, or end of a word? Imagine assigning a multiplier that either rewarded you for an uncommon placement, or penalized you for a very common one.
If nothing else, this would be a great example of math in real life. Any takers for this G21 project?